LUNA / Card / RT-P-06
Card · RT-P-06
Movement Impulse
Card
Movement Impulse
Resonance Tuning performative · latency · density · proportionality
The call to physical movement as feedback – running, jumping, ducking, freezing. The body as a resonating body.
Design question – When should your game set players in motion – and what physical intensity is appropriate?
Reference example – If a player is tagged, they must remain standing until another player who has not yet been tagged taps them, thereby “freeing” them from that state.
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- Resonance Tuning
- Resonance Tuning (22 cards)
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- RT-P-07 Room Change
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