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Card · RT-P-06

Movement Impulse

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Movement Impulse

Resonance Tuning performative · latency · density · proportionality

The call to physical movement as feedback – running, jumping, ducking, freezing. The body as a resonating body.

Design question – When should your game set players in motion – and what physical intensity is appropriate?

Reference example – If a player is tagged, they must remain standing until another player who has not yet been tagged taps them, thereby “freeing” them from that state.

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Resonance Tuning
Resonance Tuning (22 cards)
RT-P-05 Voice Modulation
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RT-P-07 Room Change
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