LUNA / Card / RT-P-07
Card · RT-P-07
Room Change
Card
Room Change
Resonance Tuning performative · density · permanence
The play space itself changes – light, furniture, doors, boundaries. The environment reacts to the course of play.
Design question – Can the space in which one plays change with the game – and what happens when something in the environment suddenly changes?
Reference example – Changing rooms in an escape room – a new room means new clues and hints to find and solve.
Stack
Belongs to the stack
- Resonance Tuning
- Resonance Tuning (22 cards)
- RT-P-06 Movement Impulse
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