LUNA (in development)
LUNA / Card / RT-P-07

Card · RT-P-07

Room Change

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Card

Room Change

Resonance Tuning performative · density · permanence

The play space itself changes – light, furniture, doors, boundaries. The environment reacts to the course of play.

Design question – Can the space in which one plays change with the game – and what happens when something in the environment suddenly changes?

Reference example – Changing rooms in an escape room – a new room means new clues and hints to find and solve.

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Resonance Tuning
Resonance Tuning (22 cards)
RT-P-06 Movement Impulse
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