LUNA / Card / RT-D-03
Card · RT-D-03
Particle Effects
Card
Particle Effects
Resonance Tuning digital · density · proportionality · permanence
Small visual elements (sparks, dust, shards, light) spray from the point of interaction – the game celebrates the action.
Design question – How many particles does your game need to celebrate an action – and when does the celebration become noise?
Reference example – Particle effects when players can upgrade something
Stack
Belongs to the stack
- Resonance Tuning
- Resonance Tuning (22 cards)
- RT-D-02 Hitlag / Frame Freeze
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- RT-D-04 Controller Vibration / Haptic Feedback
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