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Card · RT-D-03

Particle Effects

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Card

Particle Effects

Resonance Tuning digital · density · proportionality · permanence

Small visual elements (sparks, dust, shards, light) spray from the point of interaction – the game celebrates the action.

Design question – How many particles does your game need to celebrate an action – and when does the celebration become noise?

Reference example – Particle effects when players can upgrade something

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Resonance Tuning
Resonance Tuning (22 cards)
RT-D-02 Hitlag / Frame Freeze
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RT-D-04 Controller Vibration / Haptic Feedback
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