LUNA / Card / PS-14
Card · PS-14
Suspend & Resume
Card
Suspend & Resume
Ludic Temporal Structure persistence_reversibility · suspend_resume
The process state survives an interruption of the temporal framing. The game is paused, not ended – the frame “this is a game” is suspended and re-entered later. Suspend & Resume concerns persistence, not reversibility: one returns to the same point, not an earlier one.
Design question – Can the process be safely interrupted and continued later at the same point – or does an interruption punish players?
Reference example – Chess: in an adjourned game the next move is sealed in an envelope, and play continues the next day. Monopoly: the board stays out overnight and play resumes the next day. Nintendo Switch: sleep mode pauses any game mid-jump.
Compatible with
- Plateau (DU-03) – The course tolerates pauses without loss of tension.
- Cyclical (DU-11) – Resuming session by session.
- Iterative Narrative (NA-12) – Each session a chapter.
Stack
Belongs to the stack
- Temporal Structure
- How is the course of play structured in time? (16 cards)
- Ludic Temporal Structure
- To the term
- PS-13 Free Save
- previous card
- PS-15 Rewind
- next card