LUNA / Card / KO-03
Card · KO-03
Resource Piece
Card
Resource Piece
Analog Form components · Production · Conversion · Exchange
Physical representation of game values – countable, collectable, usable, tradable.
Design question – How do you make abstract values tangible for the agent?
Reference example – Agricola: wood, clay, reed and grain as wooden pieces that you collect and spend. Splendor: gem chips that you take in order to buy cards.
Stack
Belongs to the stack
- Components
- „Welche greifbaren Objekte bevölkern euer Spiel?" (9 cards)
- KO-02 Marker / Token
- previous card
- KO-04 Tile
- next card