Card · GE-19
Visual Novel
Genre
Visual Novel
Frame · Genre genre
Reading, deciding, experiencing – the story as the game mechanism, choice as the only action.
Design question – Your game tells a story in which players co-write through their choices. How much influence do the choices really have – and how is that felt?
Associations
- Typical Activities – Reading, Choosing, Interpreting
Coherence
Core expectations: text-based narration, decision points, character relationships, multiple endings, atmosphere through image and text. Mechanisms: Narrative Choice (branching), Relationship Track, Flag System (decisions are stored), Multiple Endings. Activities: Reading, Choosing, Interpreting. Ludic Temporal Structure: chapter structure, free reading pace, save points before decisions. Ludic Social Structure: solo (classic), group (deciding together, e.g. Reigns).
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
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