Card · GE-16
Management
Genre
Management
Frame · Genre genre
Building, optimizing, steering – keeping complex systems running and letting them grow.
Design question – In your game something is built and operated. What grows – a city, a company, an ecosystem? And when does the system threaten to collapse?
Reference example – RollerCoaster Tycoon: building roller coasters, setting prices, steering visitor flows. Planet Zoo: keeping enclosures, animal welfare and the till in view at once. Agricola: feeding the family, expanding the farm – with too few workers for everything.
Associations
- Typical Activities – Building, Allocating, Expanding, Optimizing
Coherence
Core expectations: build-up, optimization, resource flows, expansion, long-term engagement, systemic depth. Mechanisms: Worker Placement, Resource Management, Production Chain, Tech Tree, Scoring. Activities: Building, Allocating, Expanding, Optimizing. Ludic Temporal Structure: rounds or real-time; long sessions, often no clear end. Ludic Social Structure: solo (one’s own system), competitive (parallel build-up), cooperative (a shared system).
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-15 Roguelike
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- GE-17 Party Game
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