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Card · GE-15

Roguelike

Genre

Status
Stack Genre
Card

Roguelike

Frame · Genre genre

Over and over from the start – randomly generated worlds, permanent death, and every run teaches something new.

Design question – Your game relies on repetition as a principle. What do players learn each run – and what makes the next attempt more rewarding than the last?

Associations

  • Typical Activities – Exploring, Fighting, Choosing (build decisions), Adapting

Coherence

Core expectations: procedural content, permadeath, run-based structure, rising mastery across runs, high variability. Mechanisms: Procedural Generation, Permadeath, Meta-Progression (progress between runs), Randomized Rewards. Activities: Exploring, Fighting, Choosing (build decisions), Adapting. Ludic Temporal Structure: run-based (30–90 min per run); escalating difficulty per run. Ludic Social Structure: mostly solo; co-op roguelikes increasingly (Risk of Rain 2).

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
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