Card · GE-15
Roguelike
Genre
Roguelike
Frame · Genre genre
Over and over from the start – randomly generated worlds, permanent death, and every run teaches something new.
Design question – Your game relies on repetition as a principle. What do players learn each run – and what makes the next attempt more rewarding than the last?
Associations
- Typical Activities – Exploring, Fighting, Choosing (build decisions), Adapting
Coherence
Core expectations: procedural content, permadeath, run-based structure, rising mastery across runs, high variability. Mechanisms: Procedural Generation, Permadeath, Meta-Progression (progress between runs), Randomized Rewards. Activities: Exploring, Fighting, Choosing (build decisions), Adapting. Ludic Temporal Structure: run-based (30–90 min per run); escalating difficulty per run. Ludic Social Structure: mostly solo; co-op roguelikes increasingly (Risk of Rain 2).
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-14 Stealth
- previous card
- GE-16 Management
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