LUNA / Card / GE-10
Card · GE-10
Platformer
Genre
Card
Platformer
Frame · Genre genre
Jumping, running, timing – space itself is the challenge, and every jump counts.
Design question – Your game is about moving through space. What makes every jump exciting – the risk, the timing, or the discovery?
Associations
- Typical Activities – Jumping, Running, Dodging, Collecting
Coherence
Core expectations: precise movement, platforms, timing, level design, repeatability, momentum. Mechanisms: Physics (jump, gravity), Checkpoint, Collectible, Escalation (rising difficulty). Activities: Jumping, Running, Dodging, Collecting. Ludic Temporal Structure: level-based, linear or branching, repeatable (trial-and-error). Ludic Social Structure: solo (classic), co-op (simultaneous or taking turns), competitive (speed run).
Stack
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-09 Action-Adventure
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- GE-11 Shooter
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