LUNA / Card / GE-11
Card · GE-11
Shooter
Genre
Card
Shooter
Frame · Genre genre
Aiming, hitting, spatial control – weapons as the tool of interaction, the shot as the core action.
Design question – In your game one shoots or throws. What makes aiming satisfying – and what is at stake with each shot?
Associations
- Typical Activities – Shooting, Dodging, Positioning, Reloading
Coherence
Core expectations: aiming mechanism, spatial awareness, weapon variety, enemy waves or PvP, precision. Mechanisms: Aiming, Ammunition Management, Cover, Wave-based Escalation, Respawn. Activities: Shooting, Dodging, Positioning, Reloading. Ludic Temporal Structure: real-time (always), rounds/waves or continuous. Ludic Social Structure: solo, team vs. team, free-for-all, co-op vs. game.
Stack
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-10 Platformer
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- GE-12 Fighting
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