LUNA (in development)
LUNA / Card / GE-11

Card · GE-11

Shooter

Genre

Status
Stack Genre
Card

Shooter

Frame · Genre genre

Aiming, hitting, spatial control – weapons as the tool of interaction, the shot as the core action.

Design question – In your game one shoots or throws. What makes aiming satisfying – and what is at stake with each shot?

Associations

  • Typical Activities – Shooting, Dodging, Positioning, Reloading

Coherence

Core expectations: aiming mechanism, spatial awareness, weapon variety, enemy waves or PvP, precision. Mechanisms: Aiming, Ammunition Management, Cover, Wave-based Escalation, Respawn. Activities: Shooting, Dodging, Positioning, Reloading. Ludic Temporal Structure: real-time (always), rounds/waves or continuous. Ludic Social Structure: solo, team vs. team, free-for-all, co-op vs. game.

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
To the term
GE-10 Platformer
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GE-12 Fighting
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