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Growth & Flourishing

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Growth & Flourishing

Argumentum growth_flourishing · emergent

A community, a world or a game must be created, cultivated or brought to flourish. Resources are finite, competition looms, or the opportunity to build is time-limited.

Design question – What do your characters build up – and what threatens the build-up?

Reference example – Animal Crossing: “An empty island becomes a home.” Agricola: “A hut becomes a farm with fields, animals and a growing family.”

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Argumentum
Why do the figures in your game world act? (13 cards)
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