LUNA / Card / AR-08
Card · AR-08
Growth & Flourishing
Card
Growth & Flourishing
Argumentum growth_flourishing · emergent
A community, a world or a game must be created, cultivated or brought to flourish. Resources are finite, competition looms, or the opportunity to build is time-limited.
Design question – What do your characters build up – and what threatens the build-up?
Reference example – Animal Crossing: “An empty island becomes a home.” Agricola: “A hut becomes a farm with fields, animals and a growing family.”
Compatible with
- Cumulative Narrative (NA-09) – A growing web.
- Slice of Life (NA-05) – The everyday of building.
- Three-Act Structure (NA-01) – Laying the foundation → crisis → completion.
Stack
Belongs to the stack
- Argumentum
- Why do the figures in your game world act? (13 cards)
- Ludic Argumentum
- To the term
- AR-07 Loss & Search
- previous card
- AR-09 Survival
- next card