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Card · AP-16
Counterpart by Robot
Card
Counterpart by Robot
Ludic Social Structure modifier
The resistance comes from a Ludic Robot: a built agent that occupies a participant’s place and decides for itself – in the place where a human could also play.
Design question – When a machine plays along – should it want to win, or should it be good to play against?
Reference example – The chess computer sits in Black’s seat; in five-against-five a bot replaces the missing player.
Stack
Belongs to the stack
- Social Structure
- Who plays with whom – and against each other? (14 cards)
- Ludic Social Structure
- To the term
- AP-15 Counterpart by Spatial Structure
- previous card