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Card · AP-16

Counterpart by Robot

Status
Card

Counterpart by Robot

Ludic Social Structure modifier

The resistance comes from a Ludic Robot: a built agent that occupies a participant’s place and decides for itself – in the place where a human could also play.

Design question – When a machine plays along – should it want to win, or should it be good to play against?

Reference example – The chess computer sits in Black’s seat; in five-against-five a bot replaces the missing player.

Stack

Belongs to the stack

Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
To the term
AP-15 Counterpart by Spatial Structure
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