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Card · AP-14

Counterpart by Regulation

Status
Card

Counterpart by Regulation

Ludic Social Structure modifier

The resistance comes from the rules themselves – distribution, chance, escalation, time pressure. No counterpart acts; Ludic Regulation is set up so that victory is not assured.

Design question – When the rules are the resistance – how do you make a defeat feel like the result of one’s own decisions rather than bad luck?

Reference example – In solitaire the cards are dealt, nobody plays against you – and still not every game comes out. In Tetris the pieces fall ever faster.

Stack

Belongs to the stack

Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
To the term
AP-11 Semi-Cooperative
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AP-15 Counterpart by Spatial Structure
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