LUNA / Card / AP-11
Card · AP-11
Semi-Cooperative
Card
Semi-Cooperative
Ludic Social Structure modifier · semi_cooperative
The agents are neither purely cooperative nor purely competitive – they share a basic interest but also pursue their own goals. Cooperation and competition exist simultaneously.
Design question – Sometimes allies, sometimes rivals: how do you keep both incentives (cooperate and compete) in balance?
Reference example – Castle Panic: everyone defends the castle together, but whoever slays the most monsters wins. Football: teammates want to win together and at the same time compete for a place in the starting eleven.
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- Social Structure
- Who plays with whom – and against each other? (14 cards)
- Ludic Social Structure
- To the term
- AP-10 Scalability
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- AP-14 Counterpart by Regulation
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