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Card · AP-11

Semi-Cooperative

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Semi-Cooperative

Ludic Social Structure modifier · semi_cooperative

The agents are neither purely cooperative nor purely competitive – they share a basic interest but also pursue their own goals. Cooperation and competition exist simultaneously.

Design question – Sometimes allies, sometimes rivals: how do you keep both incentives (cooperate and compete) in balance?

Reference example – Castle Panic: everyone defends the castle together, but whoever slays the most monsters wins. Football: teammates want to win together and at the same time compete for a place in the starting eleven.

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Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
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AP-10 Scalability
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AP-14 Counterpart by Regulation
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