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Card · AP-02

Duel

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Card

Duel

Ludic Social Structure base_configuration · duo · competitive · individual

Two agents in direct opposition, the most intense competitive constellation.

Design question – Your game is a duel. How do you ensure that both agents feel they can win until the end? How do you prevent a “runaway leader”?

Reference example – Street Fighter: one against one, every move read against the opponent. Connect Four: two people, one board, no way out. Football: at a penalty, kicker and goalkeeper face each other alone.

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Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
To the term
AP-01 Solo
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AP-03 Free for All
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