LUNA / Card / AP-03
Card · AP-03
Free for All
Card
Free for All
Ludic Social Structure base_configuration · open · competitive · individual
Several agents, each for themselves – all against all, without fixed alliances.
Design question – All against all – how do you prevent the leading agent from being automatically attacked by all others? How does tension remain for everyone until the end?
Reference example – Fortnite: everyone against everyone until only one person is left. UNO: everyone plays for themselves – and all gang up on whoever is about to go out. Ludo: any piece can knock out any other.
Stack
Belongs to the stack
- Social Structure
- Who plays with whom – and against each other? (14 cards)
- Ludic Social Structure
- To the term
- AP-02 Duel
- previous card
- AP-04 Team vs Team
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