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Card · AP-03

Free for All

Status
Card

Free for All

Ludic Social Structure base_configuration · open · competitive · individual

Several agents, each for themselves – all against all, without fixed alliances.

Design question – All against all – how do you prevent the leading agent from being automatically attacked by all others? How does tension remain for everyone until the end?

Reference example – Fortnite: everyone against everyone until only one person is left. UNO: everyone plays for themselves – and all gang up on whoever is about to go out. Ludo: any piece can knock out any other.

Stack

Belongs to the stack

Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
To the term
AP-02 Duel
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AP-04 Team vs Team
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