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Stack · 10 cards

Mechanisms - Categories

Mechanisms - Categories

Status
Stack

Mechanisms - Categories

Mechanisms - Categories

cards

The cards

KAT-MEC-01 I. Resource & Value Creation Mechanism category I – the lifecycle of values in the game (creation, accumulation, conversion, decay, construction). Comprises Production, Accumulation, Conversion, Decay, Construction.
KAT-MEC-02 II. Allocation & Selection Mechanism category II – how scarce goods, options and valuations are distributed among agents. Comprises Auction, Selection, Priority, Scoring.
KAT-MEC-03 III. Space & Position Mechanism category III – how space affects interaction, strategy and control. Comprises Placement, Enclosure, Transit, Proximity.
KAT-MEC-04 IV. Time & Sequence Mechanism category IV – how the game structures the temporal order of events. Comprises Schedule, Progression.
KAT-MEC-05 V. Information & Knowledge Mechanism category V – the flow of information in the game (who knows what, and how it changes). Comprises Communication, Deduction, Revelation, Monitoring.
KAT-MEC-06 VI. Risk & Uncertainty Mechanism category VI – how uncertainty becomes a design element. Comprises Randomization, Investment.
KAT-MEC-07 VII. Confrontation & Control Mechanism category VII – how conflicts are resolved and order is enforced. Comprises Conflict Resolution, Enforcement, Capture/Elimination.
KAT-MEC-08 VIII. Cooperation & Agreement Mechanism category VIII – how agents act together and what secures the agreement. Comprises Coordination, Negotiation, Verification, Voting.
KAT-MEC-09 IX. Learning & Adaptation Mechanism category IX – how agents discover and learn in the game. Comprises Experimentation, Feedback.
KAT-MEC-10 X. Differentiation & Pattern Mechanism category X – how differences, roles and recognizable structures arise. Comprises Matching, Role Assignment.
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