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Stack · 6 cards

Fabula-Steuerungsprofile

Fabula-Steuerungsprofile

Status
Version v0.1.0
Term

Belongs to the term

Ludic Fabula
The Ludic Fabula is the chronological-causal whole of the events of a match - or of a series of matches - as they are for one agent.
Stack

Fabula-Steuerungsprofile

Fabula-Steuerungsprofile

cards

The cards

FA-01 Choreographed The designer has fixed the main events. Every player experiences essentially the same story, in the same order. Player agency lies in execution and in detail decisions – not in the direction of the story.
FA-02 Guided-Convergent Different paths, but the same core story. The designer has set key moments and turning points between which players can vary. The paths diverge briefly but always converge back onto the main line.
FA-03 Guided-Divergent Designated key moments, but fundamentally different stories possible. The designer sets narrative switches at which the fabula can develop in fundamentally different directions. The key moments are fixed – what happens in between and after varies greatly.
FA-04 Emergent-Monotonous The game produces many different games, but structurally similar stories. Strong feedback loops or dominant win conditions drive every game into the same narrative course type. Emergence exists at the micro level, but at the macro level the basic structure repeats.
FA-05 Emergent-Diverse Every game a fundamentally different story. Through asymmetry, variable starting conditions and emergence-capable constellations, the game produces a wide and diverse fabula possibility space. No game repeats another's basic structure – the stories surprise even experienced players.
FA-06 Open-Generative No given narrative frame. The game provides tools, world simulation and degrees of freedom – players generate their own goals, stories and meanings. The designer creates a possibility space, not an experience. What players make of it lies entirely in their hands.
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