LUNA / Card / FA-04
Card · FA-04
Emergent-Monotonous
Card
Emergent-Monotonous
Fabula emergent · low
The game produces many different games, but structurally similar stories. Strong feedback loops or dominant win conditions drive every game into the same narrative course type. Emergence exists at the micro level, but at the macro level the basic structure repeats.
Design question – Does every game follow the same basic pattern – and is that intended or a balancing problem?
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- Fabula-Steuerungsprofile
- Fabula-Steuerungsprofile (6 cards)
- Ludic Fabula
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- FA-03 Guided-Divergent
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- FA-05 Emergent-Diverse
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