LUNA (in development)
LUNA / Card / FA-04

Card · FA-04

Emergent-Monotonous

Status
Card

Emergent-Monotonous

Fabula emergent · low

The game produces many different games, but structurally similar stories. Strong feedback loops or dominant win conditions drive every game into the same narrative course type. Emergence exists at the micro level, but at the macro level the basic structure repeats.

Design question – Does every game follow the same basic pattern – and is that intended or a balancing problem?

Stack

Belongs to the stack

Fabula-Steuerungsprofile
Fabula-Steuerungsprofile (6 cards)
Ludic Fabula
To the term
FA-03 Guided-Divergent
previous card
FA-05 Emergent-Diverse
next card