LUNA / Card / SIT-03
Card · SIT-03
Classroom
Card
Classroom
Situation institutional · strong
Classroom (educational context) is playing in school lessons, a university seminar or professional training – a space with a curriculum, an authority figure and a fixed time structure.
Design question – Can the teacher run your game without having played it themselves – in a fixed time slot with 15–30 people?
Reference example – Kahoot! in year 5: phones on the desks, music playing, and the teacher moderates while comforting crying Tim. Dodgeball in PE: the gym loud, time limited, the group mixed.
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