Card · SI-15
Exploration
Discovery and revelation
Exploration
Frame · Discovery and revelation situational
Setting out into the unknown – the map has blank spots, and every step could reveal something new.
Design question – In your game there is unknown terrain. What drives the exploration – curiosity, necessity, or the promise of a reward?
Reference example – Terraria: digging until a new world opens up beneath the surface. Betrayal at House on the Hill: uncovering an unknown house room by room.
Associations
- Typical Activities – Exploring, Mapping, Discovering, Navigating
Coherence
Activities: Exploring, Mapping, Discovering, Navigating. Mechanisms: Tile Placement, Fog of War, Exploration (flipping cards), Procedural Generation. Ludic Organisational Structures: spatial order (becomes visible only through exploration). Ludic Narrational Structure: hero’s journey, episodic narration (discovery by discovery).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-14 Exchange
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- SI-16 Investigation
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