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Card · SI-15

Exploration

Discovery and revelation

Status
Stack Situational
Card

Exploration

Frame · Discovery and revelation situational

Setting out into the unknown – the map has blank spots, and every step could reveal something new.

Design question – In your game there is unknown terrain. What drives the exploration – curiosity, necessity, or the promise of a reward?

Reference example – Terraria: digging until a new world opens up beneath the surface. Betrayal at House on the Hill: uncovering an unknown house room by room.

Associations

  • Typical Activities – Exploring, Mapping, Discovering, Navigating

Coherence

Activities: Exploring, Mapping, Discovering, Navigating. Mechanisms: Tile Placement, Fog of War, Exploration (flipping cards), Procedural Generation. Ludic Organisational Structures: spatial order (becomes visible only through exploration). Ludic Narrational Structure: hero’s journey, episodic narration (discovery by discovery).

Stack

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Situational
Situational (26 cards)
Ludic Frame
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