LUNA / Card / RT-P-01
Card · RT-P-01
Body Contact / Tag
Card
Body Contact / Tag
Resonance Tuning performative · latency · density · permanence
Touch between agents as a play act – tagging, tapping, a shoulder touch. The most direct feedback channel of all.
Design question – What role does touch play in your game – and where are boundaries needed?
Reference example – Twister: body against body until someone falls over. Football: the high five after a goal and the sliding tackle on the opponent – body contact as feedback and as a foul in the same game.
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- Resonance Tuning
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