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Body Contact / Tag

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Body Contact / Tag

Resonance Tuning performative · latency · density · permanence

Touch between agents as a play act – tagging, tapping, a shoulder touch. The most direct feedback channel of all.

Design question – What role does touch play in your game – and where are boundaries needed?

Reference example – Twister: body against body until someone falls over. Football: the high five after a goal and the sliding tackle on the opponent – body contact as feedback and as a foul in the same game.

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Resonance Tuning
Resonance Tuning (22 cards)
RT-D-08 UI Feedback
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RT-P-02 Room Acoustics
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