LUNA / Card / RT-A-05
Card · RT-A-05
Component Haptics
Card
Component Haptics
Resonance Tuning analog · latency · permanence
The surface quality of game material – rough, smooth, textured, warm, cold – addresses the sense of touch directly.
Design question – Which surfaces do your players touch most often – and do those surfaces tell the right story?
Reference example – The difference between artificial and natural turf under the studs – the same action, a fundamentally different bodily feel.
Stack
Belongs to the stack
- Resonance Tuning
- Resonance Tuning (22 cards)
- RT-A-04 Card Shuffle Feel
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- RT-A-06 Dice Collision
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