LUNA (in development)
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Card · RT-A-05

Component Haptics

Status
Card

Component Haptics

Resonance Tuning analog · latency · permanence

The surface quality of game material – rough, smooth, textured, warm, cold – addresses the sense of touch directly.

Design question – Which surfaces do your players touch most often – and do those surfaces tell the right story?

Reference example – The difference between artificial and natural turf under the studs – the same action, a fundamentally different bodily feel.

Stack

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Resonance Tuning
Resonance Tuning (22 cards)
RT-A-04 Card Shuffle Feel
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RT-A-06 Dice Collision
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