LUNA / Card / OB-06
Card · OB-06
Obtain
Card
Obtain
Objective obtain · action_adjacent
The objective is possession – gathering resources, acquiring an item, taking territory. Note: acquiring is first of all an activity. It becomes an Objective only through a success condition (“Obtain X”).
Design question – What should players take into possession – and from what quantity/which item does the task count as fulfilled?
Reference example – Monopoly: owning all the properties of one colour to be allowed to build. Zelda: obtaining the Master Sword before facing the final boss.
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- Objectives
- What kind of task does your game set? (14 cards)
- Ludic Objective
- To the term
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