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Card · OB-06

Obtain

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Stack Objectives
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Obtain

Objective obtain · action_adjacent

The objective is possession – gathering resources, acquiring an item, taking territory. Note: acquiring is first of all an activity. It becomes an Objective only through a success condition (“Obtain X”).

Design question – What should players take into possession – and from what quantity/which item does the task count as fulfilled?

Reference example – Monopoly: owning all the properties of one colour to be allowed to build. Zelda: obtaining the Master Sword before facing the final boss.

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