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Card · GE-21

Tower Defense

Genre

Status
Stack Genre
Card

Tower Defense

Frame · Genre genre

Positioning, reinforcing, holding the line – waves of enemies meet cleverly placed defences.

Design question – In your game something must be defended. Where do you place the defence – and how does the threat escalate without becoming unfair?

Associations

  • Typical Activities – Placing, Upgrading, Prioritizing, Adapting

Coherence

Core expectations: wave-based enemies, tower/unit placement, upgrade paths, resource allocation, escalating difficulty. Mechanisms: Wave Escalation, Placement, Upgrade Tree, Resource Management, Path Planning. Activities: Placing, Upgrading, Prioritizing, Adapting. Ludic Temporal Structure: wave-based (preparation → attack → evaluation → next wave). Ludic Social Structure: solo (classic), co-op (defending together).

Stack

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Genre
What kind of game will it be? (25 cards)
Ludic Frame
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