LUNA / Card / EX-13
Card · EX-13
Reflection
Card
Reflection
Ludic Experience self_reflexive · both
Reflection captures being moved, thoughtfulness and moral friction – the experience that a game touches on something concerning oneself or the world: melancholy, guilt, unease, meaningfulness. Not always pleasant, but intended.
Design question – Do you want your game to move people or make them think – and do players experience such moments while playing?
Reference example – Papers, Please: the woman’s papers are not in order, but her story is – and the stamp lies in your own hand. Spiritfarer: you take a friend to the gate from which there is no return. Train (Brenda Romero): only late in the game do you learn where the trains you have loaded so efficiently are going.
Stack
Belongs to the stack
- Experience
- Experience (13 cards)
- Ludic Experience
- To the term
- EX-12 Empathy
- previous card