LUNA / Card / EX-09
Card · EX-09
Social Resonance
Card
Social Resonance
Ludic Experience social_relational · both
Social Resonance captures the experience that fellow players matter – as allies or as opponents. Players feel connectedness, rivalry, trust or betrayal.
Design question – Do you want fellow players to matter tangibly – and do players experience each other’s presence as enriching?
Reference example – Football: the midfielder glances up, her partner is already running – a look is enough, the pass arrives. The Mind: laying down numbers without speaking, and still the order is right. Werewolf: whom do I trust – and who is lying to my face right now?
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