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Card · EX-10

Expression

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Expression

Ludic Experience self_reflexive · both

Expression captures one’s own creating, one’s own signature and self-expression – the joy of making something of one’s own, expressing oneself or forming an identity in the game, and the experience that one’s own decisions shape the game.

Design question – Do you want players to be able to express themselves – and do they find their own ways to do so?

Reference example – Football: the youth player develops her own dribbling style and celebrates with her own dance. Minecraft: blocks become a house nobody else would have built that way. Dixit: everyone tells a different story about the same card.

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Experience (13 cards)
Ludic Experience
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EX-09 Social Resonance
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EX-11 Fantasy
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