LUNA / Card / EX-10
Card · EX-10
Expression
Card
Expression
Ludic Experience self_reflexive · both
Expression captures one’s own creating, one’s own signature and self-expression – the joy of making something of one’s own, expressing oneself or forming an identity in the game, and the experience that one’s own decisions shape the game.
Design question – Do you want players to be able to express themselves – and do they find their own ways to do so?
Reference example – Football: the youth player develops her own dribbling style and celebrates with her own dance. Minecraft: blocks become a house nobody else would have built that way. Dixit: everyone tells a different story about the same card.
Stack
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- Experience
- Experience (13 cards)
- Ludic Experience
- To the term
- EX-09 Social Resonance
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- EX-11 Fantasy
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