LUNA / Card / EX-08
Card · EX-08
Discovery
Card
Discovery
Ludic Experience cognitive_explorative · both
Discovery captures discovery, satisfied curiosity and the aha-experience – the pleasure of finding, understanding or uncovering something new: “Ah, that’s how it is!”
Design question – Do you want your game to evoke the joy of discovery – and do players explore of their own accord?
Reference example – Outer Wilds: you progress only through knowledge – and suddenly the whole solar system makes sense. Baba Is You: the rule itself is a block you can push. EXIT: The Game: the last clue falls into place, and everyone shouts “Ah!” at once.
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