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Card · EX-08

Discovery

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Discovery

Ludic Experience cognitive_explorative · both

Discovery captures discovery, satisfied curiosity and the aha-experience – the pleasure of finding, understanding or uncovering something new: “Ah, that’s how it is!”

Design question – Do you want your game to evoke the joy of discovery – and do players explore of their own accord?

Reference example – Outer Wilds: you progress only through knowledge – and suddenly the whole solar system makes sense. Baba Is You: the rule itself is a block you can push. EXIT: The Game: the last clue falls into place, and everyone shouts “Ah!” at once.

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Experience (13 cards)
Ludic Experience
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EX-07 Challenge
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EX-09 Social Resonance
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