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Card · EX-06

Relaxation

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Relaxation

Ludic Experience emotional_affective · both

Relaxation captures calm, relaxation, absorption and a sense of safety – rest, switching off, well-being as the opposite of tension.

Design question – Do you want your game to enable relaxation – or does it stress the players?

Reference example – Stardew Valley: a day on the farm, watering, harvesting, fishing – without haste. Solitaire: card by card, and whoever loses simply reshuffles. A thousand-piece jigsaw on the kitchen table: the mind clears while the hands sort.

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EX-05 Comedy
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