LUNA / Card / EX-06
Card · EX-06
Relaxation
Card
Relaxation
Ludic Experience emotional_affective · both
Relaxation captures calm, relaxation, absorption and a sense of safety – rest, switching off, well-being as the opposite of tension.
Design question – Do you want your game to enable relaxation – or does it stress the players?
Reference example – Stardew Valley: a day on the farm, watering, harvesting, fishing – without haste. Solitaire: card by card, and whoever loses simply reshuffles. A thousand-piece jigsaw on the kitchen table: the mind clears while the hands sort.
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- Experience (13 cards)
- Ludic Experience
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- EX-05 Comedy
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- EX-07 Challenge
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