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Card · EX-05

Comedy

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Comedy

Ludic Experience emotional_affective · both

Comedy captures the comic, absurdity, playful lightness and laughter – whether designed by the game or arising in the group.

Design question – Do you want your game to make people laugh – and was there actually laughter?

Reference example – Untitled Goose Game: the goose steals the rake, the gardener despairs – the humour is designed. Gang Beasts: wobbly figures shoving each other out of the ring. Telephone or Telestrations: at the end of the chain the elephant has turned into a toaster – the humour arises in the group.

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Experience (13 cards)
Ludic Experience
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EX-04 Wonder
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EX-06 Relaxation
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