LUNA / Card / DU-09
Card · DU-09
Rasa
Card
Rasa
Ductus base_pattern · mood_sequence
The experience is shaped not as an intensity curve but as a sequence of mood qualities – a sequence of flavours instead of a tension curve. Nine basic rasas: love, comedy, sorrow, anger, heroism, fear, disgust, wonder, peace. The question is not “how exciting?” but “what flavour does this moment have?”
Design question – Which sequence of moods do your players move through? What flavour does each section have?
Reference example – Journey: wonder in the desert, fear in the depths, sorrow in the snow, peace at the summit. Undertale: comedy, fear and sorrow alternate, often within the same encounter.
Intensity
Not an intensity curve, but a sequence of qualitative moods (rasas).
Compatible with
- Slice of Life (NA-05) – Changing mood qualities without a climax.
- Parallel Narrative (NA-11) – A change of perspective as a change of mood.
- Frame Narrative (NA-06) – Inner stories with different moods.
Stack
Belongs to the stack
- Ductus
- Wie entfaltet sich das Erlebnis über die Zeit? (12 cards)
- Ludic Ductus
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- DU-08 Jo-Ha-Kyū
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