Card · SP-12
Prison
Built spaces
Prison
Frame · Built spaces spatial
Confinement as a spatial quality – walls meant to hold, controlled movement, freedom as that which is missing.
Design question – Your play space is closed and controlled. What makes the confinement productive – tension, creativity in circumventing the restriction, or the weight of unfreedom?
Reference example – A Way Out: cells, guards and a plan that only works with two. Monopoly: the jail space, which you only leave with a double or a card.
Associations
- Typical Activities – Planning (escape), Smuggling, Observing (routines), Surviving
Coherence
Mechanisms: Movement Restriction, Patrol Patterns, Hidden Action (contraband), Timer (the rhythm of control). Activities: Planning (escape), Smuggling, Observing (routines), Surviving. Ludic Organisational Structures: political order (control), social order (hierarchy among prisoners), spatial order (controlled).
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
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