LUNA / Card / SP-05
Card · SP-05
Underwater
Natural spaces
Card
Underwater
Frame · Natural spaces spatial
Three-dimensional movement, the danger of pressure, limited air – a space that does not belong to humans and enforces its own rules.
Design question – Your game takes place underwater. What does the underwater world change about movement, communication, perception – and how do players feel the pressure?
Associations
- Typical Activities – Diving, Exploring, Collecting, Surfacing (return as a decision)
Coherence
Mechanisms: Depth Track (depth as escalation), Oxygen Management, Exploration (3D), Pressure (increasing danger). Activities: Diving, Exploring, Collecting, Surfacing (return as a decision). Ludic Organisational Structures: spatial order (vertically inverted), survival order.
Stack
Belongs to the stack
- Spatial
- Spatial (24 cards)
- Ludic Frame
- To the term
- SP-04 Desert
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- SP-06 Beach
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