LUNA / Card / SF-03
Card · SF-03
Track / Path
Card
Track / Path
Ludic Spatial Structure continuity: discrete · adjacency: regular_2 · Movement · Schedule · Randomisierer
A linear or branching sequence of positions – movement follows a given path.
Design question – How do you design a path that makes progress visible and creates tension through positioning?
Reference example – Monopoly: round and round, space by space. Mario Party: a path with forks where you choose. Slot car racing: the cars cannot leave their lane.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SF-02 Hex Grid
- previous card
- SF-04 Network / Node Map
- next card