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Card · SF-03

Track / Path

Status
Card

Track / Path

Ludic Spatial Structure continuity: discrete · adjacency: regular_2 · Movement · Schedule · Randomisierer

A linear or branching sequence of positions – movement follows a given path.

Design question – How do you design a path that makes progress visible and creates tension through positioning?

Reference example – Monopoly: round and round, space by space. Mario Party: a path with forks where you choose. Slot car racing: the cars cannot leave their lane.

Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SF-02 Hex Grid
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SF-04 Network / Node Map
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