LUNA / Card / SF-01
Card · SF-01
Grid
Card
Grid
Ludic Spatial Structure continuity: discrete · adjacency: regular_4_8 · Placement · Movement · Capture/Elimination
Regular, addressable positions in a square or rectangular grid.
Design question – How do you use a uniform grid to define positions, movement and spatial relationships unambiguously?
Reference example – Battleship: every square has an address – “B5”. Minesweeper: every number refers to the eight neighbouring squares. Into the Breach: on eight by eight squares every step counts.
Stack
Belongs to the stack
- Spatial Structures
- How does your game order space? (27 cards)
- Ludic Spatial Structure
- To the term
- SF-02 Hex Grid
- next card