LUNA (in development)
LUNA / Card / SF-01

Card · SF-01

Grid

Status
Card

Grid

Ludic Spatial Structure continuity: discrete · adjacency: regular_4_8 · Placement · Movement · Capture/Elimination

Regular, addressable positions in a square or rectangular grid.

Design question – How do you use a uniform grid to define positions, movement and spatial relationships unambiguously?

Reference example – Battleship: every square has an address – “B5”. Minesweeper: every number refers to the eight neighbouring squares. Into the Breach: on eight by eight squares every step counts.

Stack

Belongs to the stack

Spatial Structures
How does your game order space? (27 cards)
Ludic Spatial Structure
To the term
SF-02 Hex Grid
next card