LUNA / Card / RT-P-04
Card · RT-P-04
Prop Feedback
Card
Prop Feedback
Resonance Tuning performative · latency · density · proportionality · permanence
The physical properties of game props – weight, sound, texture, smell. Objects as sensory anchors in the performative space.
Design question – Which objects must your players touch – and what do these objects tell through their physical quality?
Reference example – Shirt and shin guards – props that physically mark the role change from spectator to player.
Stack
Belongs to the stack
- Resonance Tuning
- Resonance Tuning (22 cards)
- RT-P-03 Group Call / Chanting
- previous card
- RT-P-05 Voice Modulation
- next card