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Card · OB-11

Survive

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Survive

Objective survive · preserving

The objective is not change but preservation – staying alive/in the game/functional while the game builds up pressure. A LUNA addition to Debus’ thoroughly transformative goal types: Survive is conservative.

Design question – Does your game build up a pressure that players should withstand as long as possible?

Reference example – Five Nights at Freddy’s: holding out until six in the morning. Jenga: keeping the tower standing for as long as it is your turn. Football: down to ten, holding on to the result through the final minutes.

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Objectives
What kind of task does your game set? (14 cards)
Ludic Objective
To the term
OB-10 Synchronize
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OB-12 Defend
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