LUNA / Card / GE-13
Card · GE-13
Racing
Genre
Card
Racing
Frame · Genre genre
Speed, track, competition – arriving faster than everyone else while keeping control.
Design question – In your game one races by car, on foot or by air. What makes the speed tangible – and how important is knowing the track?
Associations
- Typical Activities – Driving, Boosting, Overtaking, Drifting
Coherence
Core expectations: speed, track mastery, risk-reward (cutting corners), overtaking, adrenaline. Mechanisms: Movement (speed + steering), Risk-Reward (corners), Catch-Up (rubber-banding), Power-Up. Activities: Driving, Boosting, Overtaking, Drifting. Ludic Temporal Structure: lap-based (race track) or point-to-point; real-time. Ludic Social Structure: FFA (everyone against everyone), team racing, time trial (solo vs. record).
Stack
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-12 Fighting
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- GE-14 Stealth
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