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Triumph

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Triumph

Ludic Experience emotional_affective · both

Triumph captures the feeling of success, superiority and pride after overcoming – the moment of winning, achieving or prevailing: “Yes! Done it!”

Design question – Do you want your game to enable moments of victory – and do players experience genuine triumph?

Reference example – Elden Ring: the boss falls on the twentieth attempt, your hands are still shaking. Mario Kart: overtaking on the finish line. In chess: “mate” – after a game that long seemed lost.

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