LUNA / Card / EX-03
Card · EX-03
Triumph
Card
Triumph
Ludic Experience emotional_affective · both
Triumph captures the feeling of success, superiority and pride after overcoming – the moment of winning, achieving or prevailing: “Yes! Done it!”
Design question – Do you want your game to enable moments of victory – and do players experience genuine triumph?
Reference example – Elden Ring: the boss falls on the twentieth attempt, your hands are still shaking. Mario Kart: overtaking on the finish line. In chess: “mate” – after a game that long seemed lost.
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