LUNA / Card / EX-01
Card · EX-01
Sensation
Card
Sensation
Ludic Experience sensory_aesthetic · both
Sensation captures sensory stimulation, aesthetic pleasure and absorption in perception – players are captivated by what they see, hear, feel, smell or taste, up to the rush of speed and swing.
Design question – Do you want perceiving itself to be a reason to play – and do players let themselves be captivated by it?
Reference example – Tetris Effect: music, light and every button press merge until the blocks almost become secondary. Azul: the click of the heavy tiles, the pattern growing on the board. On a swing: higher, higher still, until your stomach tingles.
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- Experience
- Experience (13 cards)
- Ludic Experience
- To the term
- EX-02 Tension
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