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Sensation

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Sensation

Ludic Experience sensory_aesthetic · both

Sensation captures sensory stimulation, aesthetic pleasure and absorption in perception – players are captivated by what they see, hear, feel, smell or taste, up to the rush of speed and swing.

Design question – Do you want perceiving itself to be a reason to play – and do players let themselves be captivated by it?

Reference example – Tetris Effect: music, light and every button press merge until the blocks almost become secondary. Azul: the click of the heavy tiles, the pattern growing on the board. On a swing: higher, higher still, until your stomach tingles.

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Experience
Experience (13 cards)
Ludic Experience
To the term
EX-02 Tension
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