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Card · AR-11

Mystery

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Mystery

Argumentum mystery · designer_set

Something inexplicable has happened or exists – a crime, a phenomenon, a disappearance, an anomaly. The truth might be obscured, traces blurred, the riddle deepened.

Design question – What is the riddle in your game world – and what changes when it is solved (or proves unsolvable)?

Reference example – Her Story: “A woman is questioned in seven interviews – what really happened?” Myst: “An abandoned island, books, machines – who was here, and why?”

Compatible with

Tension with

  • Discovery (AR-03) – Distinction: reactively analysing vs. actively seeking.
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Argumentum
Why do the figures in your game world act? (13 cards)
Ludic Argumentum
To the term
AR-10 Balance
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