LUNA / Card / AP-07
Card · AP-07
Counterpart by Entities
Card
Counterpart by Entities
Ludic Social Structure modifier
The resistance comes from Ludic Entities with their own behaviour, controlled by Ludic Regulation – figures, units, monsters that keep the agents from winning. They do not occupy a participant’s place but a place that only the rules create; in addition to or instead of opposing players.
Design question – The entity does not decide, it follows its rules – how do you make it still feel like a counterpart with intentions?
Reference example – The four ghosts in Pac-Man each hunt by their own pattern; in Spirit Island the colonial power spreads across the island according to its deck.
Stack
Belongs to the stack
- Social Structure
- Who plays with whom – and against each other? (14 cards)
- Ludic Social Structure
- To the term
- AP-06 One Against Many
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- AP-08 Asymmetric Roles
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