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Card · AP-05

Cooperative

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Card

Cooperative

Ludic Social Structure base_configuration · cooperative

All agents play together against a resistance from rules, space or entities – win together or lose together.

Design question – All together against the resistance – how do you ensure the group makes real joint decisions instead of following a leader? What makes the threat interesting?

Reference example – It Takes Two: through every level as a pair – no one gets further alone. Mysterium: a ghost gives picture clues, everyone else solves the case together. Forbidden Island: everyone wins or sinks together.

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Social Structure
Who plays with whom – and against each other? (14 cards)
Ludic Social Structure
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AP-04 Team vs Team
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AP-06 One Against Many
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