LUNA (in development)
LUNA / Card / RT-A-01

Card · RT-A-01

Material Weight

Status
Card

Material Weight

Resonance Tuning analog · latency · proportionality · permanence

The weight of a component in the hand – heavy metal coins feel more valuable than light cardboard chips.

Design question – Which components in your game should feel meaningful – and does their weight communicate that meaning?

Reference example – Chess: heavy wooden pieces with a lead core against light plastic ones – the same game, a different way of moving. Rummikub: tiles whose weight you feel as you lay them. Football: a light plastic ball and a leather ball change every action.

Stack

Belongs to the stack

Resonance Tuning
Resonance Tuning (22 cards)
RT-A-02 Snap Feedback
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