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Dexterity Randomiser

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Dexterity Randomiser

Analog Form randomisers · Movement · Capacitas

Chance through human motor skill: flicking, throwing, balancing, stacking. The imperfection of execution is the chance.

Design question – How do you turn physical dexterity into a random generator and where is the line between skill and chance?

Reference example – Mikado: a steady hand, but no one knows beforehand how the sticks will fall. Crokinole: flicking discs – practice helps, but a hit is never certain. Football: the shot on goal, made of skill and unpredictability.

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